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3ds Max Basics for Modeling Video Game Assets: Volume 1

Model a Complete Game Environment and Export to Unity or Other Game Engines

William Culbertson

3ds Max Basics for Modeling Video Game Assets: Volume 1

3ds Max Basics for Modeling Video Game Assets: Volume 1

Model a Complete Game Environment and Export to Unity or Other Game Engines

3ds Max Basics for Modeling Video Game Assets: Volume 1

 

The goal of this book is to teach the fundamentals of 3d modeling video game assets in a simplified, logical progression, optimized for learning at a beginner level. A textbook for learning 3d modeling fundamentals, this step-by-step lesson book builds the readers modeling skills through a series of modeling exercises.


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Beschrijving 3ds Max Basics for Modeling Video Game Assets: Volume 1

The goal of this book is to teach the fundamentals of 3d modeling video game assets in a simplified, logical progression, optimized for learning at a beginner level. A textbook for learning 3d modeling fundamentals, this step-by-step lesson book builds the readers modeling skills through a series of modeling exercises.


ISBN
9781138345065
Pagina's
440
Verschenen
Rubriek
Informatica
Druk
1
Uitvoering
Paperback
Taal
Engels
Uitgever
Taylor & Francis Ltd

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