Situating the Screen in Visual Practice
Situating the Screen in Visual Practice
Images not only show something, they also prompt the viewer to carry out the action they define. The increasing interaction between technologies, entities and objects via visual interfaces such as graphical user interfaces, touchscreens or augmented reality applications makes the viewer - first and foremost - a user.
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Images not only show something, they also prompt the viewer to carry out the action they define. The increasing interaction between technologies, entities and objects via visual interfaces such as graphical user interfaces, touchscreens or augmented reality applications makes the viewer - first and foremost - a user.