Theory and Design
Theory and Design
Practical design tips, pitfalls, design problems from real-games, and solutions from pervasive game design luminaries
Levertijd: 5 tot 8 werkdagen
Explores aspects of pervasive games that concern game designers: what makes these games compelling, what makes them possible and how they are made. This book covers everything from theory and design to history and marketing designers, so that they can learn how to engage players' real-time experiences beyond the mobile phone or computer screen.