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Facial Animation in 3D, Games, and Extended Realities

Amrinder Singh Romana

Facial Animation in 3D, Games, and Extended Realities

Facial Animation in 3D, Games, and Extended Realities

Facial Animation in 3D, Games, and Extended Realities

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This book explores how the digital face has become a vital medium of expression, emotion, and identity in contemporary visual culture. It charts the evolution of facial animation from traditional rigging and motion capture to new frontiers of real-time performance and immersive environments.


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Beschrijving Facial Animation in 3D, Games, and Extended Realities

This book explores how the digital face has become a vital medium of expression, emotion, and identity in contemporary visual culture. It charts the evolution of facial animation from traditional rigging and motion capture to new frontiers of real-time performance and immersive environments.


ISBN
9781032813479
Pagina's
200
Verschijnt
Rubriek
Informatica
Druk
1
Uitvoering
Paperback
Taal
Engels
Uitgever
Taylor & Francis Ltd

Informatica