Computer Modeling & Animation, Fifth Edition
John M. (Toormina, New South Wales, Australia) Blain
Computer Modeling & Animation, Fifth Edition
John M. (Toormina, New South Wales, Australia) Blain
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Contained within these pages are overviews and insights covering a host of different game character AI techniques, including defining the context within which a character exists and how to test for believability, utility AI, animation driven behaviour, simulating social norms, environmental cues, boss behaviour, and dumbing down AI.
This volume covers the contemporary audio-visual world in greater detail, focusing on the works of artists who work in the interstices between sound, video, light, immersion, virtuality, and social engagement.
Contained within these pages are overviews and insights covering a host of different game character AI techniques, including defining the context within which a character exists and how to test for believability, utility AI, animation driven behaviour, simulating social norms, environmental cues, boss behaviour, and dumbing down AI.
