A Pocket Guide For Motivating People To Do Arbitrary Things
A Pocket Guide For Motivating People To Do Arbitrary Things
Constructing a quest, whether it’s for a video game, a fantasy novel, or an escape room, is a complex process. Whether this is your first time, or you’re a seasoned professional, Quest Giving breaks down the process to its component pieces to rebuild your understanding of quest design from first principles.
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Constructing a quest, whether it’s for a video game, a fantasy novel, or an escape room, is a complex process. Whether this is your first time, or you’re a seasoned professional, Quest Giving breaks down the process to its component pieces to rebuild your understanding of quest design from first principles.