Johnson, Robert & Easttom, Chuck
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Constructing a quest, whether its for a video game, a fantasy novel, or an escape room, is a complex process. Whether this is your first time, or youre a seasoned professional, Quest Giving breaks down the process to its component pieces to rebuild your understanding of quest design from first principles.
This book investigates how media literacy can be used to help people understand, identify, and respond to online misinformation. It is essential reading for scholars and students in media, education, and communication studies.
Contained within these pages are overviews and insights covering a host of different game character AI techniques, including defining the context within which a character exists and how to test for believability, utility AI, animation driven behaviour, simulating social norms, environmental cues, boss behaviour, and dumbing down AI.
