Boekhandel Douwes Den Haag

Graphics Shaders

Theory and Practice, Second Edition

Mike (Oregon State University Bailey & Steve (Brown Cunningham Associates Cunningham

Graphics Shaders

Graphics Shaders

Theory and Practice, Second Edition

Graphics Shaders

 

Draws on examples from OpenGL and OpenGL Shading Language to present a full explanation of how to program graphics shaders effectively for use in art, animation, gaming and visualization


Levertijd: 5 tot 8 werkdagen

€ 112,00

Levertijd: 5 tot 8 werkdagen


Beschrijving Graphics Shaders



This book uses examples in OpenGL and OpenGL Shading Language to present the theory and application of shader programming. It explains how to program graphics shaders effectively for use in art, animation, gaming, and visualization. Along with improved graphics and new examples and exercises, this edition includes a new chapter on converting a fixed-function OpenGL program to a shader-based OpenGL program. It also explains how best to use tessellation shaders, illustrates the importance of the invariant qualifier for multipass rendering, and presents new applications, including terrain bump-mapping and LIDAR data.


ISBN
9781568814346
Pagina's
520
Verschenen
Rubriek
Informatica
Druk
1
Uitvoering
Hardback
Taal
Engels
Uitgever
Taylor & Francis Inc

Informatica